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	<title>Comments for Gameguythinks</title>
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	<link>http://play2relax.secretundergroundlair.com</link>
	<description>Cogito ergo ludus</description>
	<lastBuildDate>Sat, 12 Nov 2011 00:26:25 +0000</lastBuildDate>
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		<title>Comment on Repurposing by Mark Johnson</title>
		<link>http://play2relax.secretundergroundlair.com/2011/10/repurposing/comment-page-1/#comment-10164</link>
		<dc:creator>Mark Johnson</dc:creator>
		<pubDate>Sat, 12 Nov 2011 00:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://play2relax.secretundergroundlair.com/?p=2130#comment-10164</guid>
		<description>Shoot, Jeff, I&#039;m happy to work with you on our Dragonheart retheming project, and I hope I can help a little with any other repurposing you&#039;ve got in mind.</description>
		<content:encoded><![CDATA[<p>Shoot, Jeff, I&#8217;m happy to work with you on our Dragonheart retheming project, and I hope I can help a little with any other repurposing you&#8217;ve got in mind.</p>
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		<title>Comment on Repurposing by adelbert enriquez</title>
		<link>http://play2relax.secretundergroundlair.com/2011/10/repurposing/comment-page-1/#comment-10147</link>
		<dc:creator>adelbert enriquez</dc:creator>
		<pubDate>Wed, 02 Nov 2011 15:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://play2relax.secretundergroundlair.com/?p=2130#comment-10147</guid>
		<description>I am very sure you can surpass your depression, have a dragon heart!
http://zerodramas.blogspot.com/2011/11/will-you-allow-it.html</description>
		<content:encoded><![CDATA[<p>I am very sure you can surpass your depression, have a dragon heart!<br />
<a href="http://zerodramas.blogspot.com/2011/11/will-you-allow-it.html" rel="nofollow">http://zerodramas.blogspot.com/2011/11/will-you-allow-it.html</a></p>
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		<title>Comment on Repurposing by Davebo</title>
		<link>http://play2relax.secretundergroundlair.com/2011/10/repurposing/comment-page-1/#comment-10145</link>
		<dc:creator>Davebo</dc:creator>
		<pubDate>Tue, 01 Nov 2011 01:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://play2relax.secretundergroundlair.com/?p=2130#comment-10145</guid>
		<description>You gotta just do it!</description>
		<content:encoded><![CDATA[<p>You gotta just do it!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Repurposing by John Snyder</title>
		<link>http://play2relax.secretundergroundlair.com/2011/10/repurposing/comment-page-1/#comment-10142</link>
		<dc:creator>John Snyder</dc:creator>
		<pubDate>Sat, 29 Oct 2011 19:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://play2relax.secretundergroundlair.com/?p=2130#comment-10142</guid>
		<description>I like everything about this post except the vague threat that you could leave the valley.

Oh hell, I even loved that because you did it with a hilarious metaphor.</description>
		<content:encoded><![CDATA[<p>I like everything about this post except the vague threat that you could leave the valley.</p>
<p>Oh hell, I even loved that because you did it with a hilarious metaphor.</p>
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		<title>Comment on Elder Sign by Jeff Myers</title>
		<link>http://play2relax.secretundergroundlair.com/2011/10/elder-sign/comment-page-1/#comment-10127</link>
		<dc:creator>Jeff Myers</dc:creator>
		<pubDate>Tue, 18 Oct 2011 04:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://play2relax.secretundergroundlair.com/?p=2109#comment-10127</guid>
		<description>I sat down with a close friend and two strangers and ended up having a fun time, even though my first impression of the two newcomers was not very good. We were working together, even if we couldn&#039;t help each other too much. I think I had an ability that could heal people a little, but most of the time we helped each other by paying some of the required items or health/sanity to prevent the doom cards from getting too costly.

I liked that it was something we could laugh through, and not take too seriously. My first character was named Monterey Jack. I also think the dice rolling element added some real fun. 

Arkham Horror is a bit intimidating, but ES is not at all. We had a few questions about monster placement when all of the monster cards already had monster cards on them, but other than that, we did okay. We did forget that you add a doom token when someone dies, so we shouldn&#039;t have won, but who cares? We had fun.</description>
		<content:encoded><![CDATA[<p>I sat down with a close friend and two strangers and ended up having a fun time, even though my first impression of the two newcomers was not very good. We were working together, even if we couldn&#8217;t help each other too much. I think I had an ability that could heal people a little, but most of the time we helped each other by paying some of the required items or health/sanity to prevent the doom cards from getting too costly.</p>
<p>I liked that it was something we could laugh through, and not take too seriously. My first character was named Monterey Jack. I also think the dice rolling element added some real fun. </p>
<p>Arkham Horror is a bit intimidating, but ES is not at all. We had a few questions about monster placement when all of the monster cards already had monster cards on them, but other than that, we did okay. We did forget that you add a doom token when someone dies, so we shouldn&#8217;t have won, but who cares? We had fun.</p>
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		<title>Comment on Elder Sign by davebo</title>
		<link>http://play2relax.secretundergroundlair.com/2011/10/elder-sign/comment-page-1/#comment-10126</link>
		<dc:creator>davebo</dc:creator>
		<pubDate>Mon, 17 Oct 2011 20:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://play2relax.secretundergroundlair.com/?p=2109#comment-10126</guid>
		<description>I like horror, but haven&#039;t ever given much thought to the Lovecraft world.  My problem with Arkham Horror was that too little theme came out of the game, it just felt long for what it gave me.  Just seemed to be a role and move.

ES, however, is pretty quick.  The dice rolling really lets you feel like you&#039;re doing something, and you get that feeling you get from Risk &quot;Man!  Only if I was better at rolling skulls!&quot;.

I liked the ability to choose &#039;rule breakers&#039;, different weapons, sidekicks, skills etc., to enhance my ability to accomplish the tasks.

I felt the cooperative wasn&#039;t bad.  In the one game I played we ended up with a lot of extra monsters on the goals. So, we&#039;d have to decide as a group to have one guy go in and clear away the monster so another could come in and achieve the goal.  The ability to have a person camping out on a goal to save back one dice didn&#039;t seem too impacting, but maybe we were underestimating its affect?</description>
		<content:encoded><![CDATA[<p>I like horror, but haven&#8217;t ever given much thought to the Lovecraft world.  My problem with Arkham Horror was that too little theme came out of the game, it just felt long for what it gave me.  Just seemed to be a role and move.</p>
<p>ES, however, is pretty quick.  The dice rolling really lets you feel like you&#8217;re doing something, and you get that feeling you get from Risk &#8220;Man!  Only if I was better at rolling skulls!&#8221;.</p>
<p>I liked the ability to choose &#8216;rule breakers&#8217;, different weapons, sidekicks, skills etc., to enhance my ability to accomplish the tasks.</p>
<p>I felt the cooperative wasn&#8217;t bad.  In the one game I played we ended up with a lot of extra monsters on the goals. So, we&#8217;d have to decide as a group to have one guy go in and clear away the monster so another could come in and achieve the goal.  The ability to have a person camping out on a goal to save back one dice didn&#8217;t seem too impacting, but maybe we were underestimating its affect?</p>
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